Project 3: 3D Animation Sequence

World Creation via Google Sketchup + Lumion

Modelling Zbrush

Whilst using other software , I realised that the ‘Lord Shiva Statue’ had many polygons which caused all software to crash and everything was very power consuming, I had to go back to Zbrush and decimate the model using this technique:

Animating Fluid using Maya (Bifrost)

Water simulation in Unity

Cinema 4D water with Toon Shader

Introducing Mixamo

Blender ( Water simulation failed as water could not be baked)

Test Sequence Maya

Merging all animated sequence into one

FBX file scale error

Final Outcome